The former was lithe and competent, and we bought it when he bowed his head to disguise himself as a passing monk the latter is a bulky, slovenly mess. This heaviness is reflected in the character design differences between Altair and Ezio. The climbing and hidden-blading remain, but they’re weighed down by the choices of a design team who brainstormed for their sequel and literally threw none of their half-formed ideas out. In contrast, Assassin’s Creed 2 has a problem with heaviness. Spoilers follow.Īssassin’s Creed had some problems with repetition however, it remained a fairly competent system for the purposes of climbing and assassinating. Assassin’s Creed 2 teaches its player one thing: there is no problem that can’t be solved by throwing hookers at it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |